Controlled marketplace launch

Turn paid gaming access into trusted commerce.

GamingCenter is building the operating layer for bookable gaming sessions: trusted discovery, structured booking, payment, private delivery, and a reason for both sides to return.

StageControlled private beta
ProductBookable gaming sessions
ModelTransaction-led marketplace
FocusTrust, completion, repeat
Indicative €100K proposal

One clear ask, released against evidence.

GamingCenter is a booking marketplace for paid gaming lessons and private sessions. The proposal remains non-binding and subject to diligence and Estonian legal review.

Investment€100KIndicative pre-seed raise
InstrumentSAFEPost-money SAFE or Estonia-compatible equivalent
Valuation cap€2.22MExact post-money cap: €2,222,222.22
At the cap4.50%Indicative ownership before future financing or option pool

Proposed release: €60K at closing and €40K after four of five agreed milestones are evidenced within six months. Closing is conditional on incorporation, diligence, IP assignment and definitive documents.

The marketplace loop

One completed booking is the unit of value.

GamingCenter replaces scattered messages and informal payments with one accountable path.

How it works

List. Book. Deliver. Rebook.

01
A verified partner publishes a clear offerFormat, price and availability are visible before commitment.
02
The player books and paysScheduling, payment and session access stay connected.
03
The session becomes repeatableDelivery, review and rebooking create the next transaction.
Unit economics

Five product models create a €91.55 blended AOV.

Product Avg. price Est. mix Weighted AOV
Default Session €40 50% €20.00
Live Play €60 25% €15.00
Play on Partner's Stream €600 5% €30.00
Play on Your Stream Live €800 3% €24.00
GC Pass / Subscriptions €15/member 17% €2.55
Blended AOV 100% €91.55

15–20% commission on completed sessions. Year 1 target: 800 partners, EUR 1.4M GMV. The five-model mix above produces a blended AOV of €91.55.

Competitive landscape

A focused position between coaching and social play.

GamingCenter combines structured bookings with a broader range of paid gaming access—without pretending the category has no proven competitors.

Public positioning

Three platforms, three starting points.

Dimension GamingCenter Metafy E-Pal
Core position Bookable gaming expertise and access Gaming coaching and creator business Social gaming companions and community
Primary supply Coaches, skilled players and creators Coaches and gaming creators Gaming companions and service providers
Visible formats Coaching, live play, stream access, subscriptions Sessions, guides, events and communities Gaming, coaching, chilling and custom services
Strategic wedge One repeatable booking layer across five models Creator education depth Social discovery and companionship scale

Based on official public product positioning reviewed in September 2026: Metafy and E-Pal.

Live product evidence

Inspect the product, not only the pitch.

Current public product surfaces, captured in September 2026. Together they show discovery, supply and the booking loop.

What GamingCenter actually sells

A reliable way to turn gaming skill, guidance, and access into a bookable service.

The simplest comparison is a booking platform for private lessons and experiences, designed around the people and communities that already spend time in games.

01

Who pays

Players who want more than passive content: help improving, someone to play with, or direct time with a person they follow.

  • One-to-one coaching
  • Play-together sessions
  • Creator and community experiences
02

Who earns

People with real gaming expertise or an audience can turn scheduled time into a professional, clearly priced offer.

  • Coaches and skilled players
  • Streamers and creators
  • Community and event hosts
03

Why it can repeat

After a good session, the player does not need to return to message chains or informal payments to book again.

  • Session history and reviews
  • A clear rebooking path
  • One place for the relationship
Evidence, not blended traction

Current company facts stay separate from founder history.

GamingCenter currently has no company revenue. The controlled launch creates the first clean, auditable company-level evidence.

Company snapshot

Built and public; commercial validation next.

€0GamingCenter revenue at the pre-launch stage
LivePublic marketplace, profiles and session workflow
15 OctPublished official launch date for bookings
8 peopleActive contributors across growth, HR, social and development
How the second payment is protected

The remaining €40K follows proof.

  • 100 verified, bookable partners
  • 250 cumulative paid bookings
  • €10,000 cumulative GMV
  • 500 registered users
  • Refund rate at or below 8% on completed paid bookings

The discussion draft requires four of five milestones within six months. Exact definitions and evidence standards remain subject to negotiation.

Berk Kuzgun · Founder & CEO Former professional esports player and gaming-services operator; founder-led product and technical execution.
13,700Personal orders processed, 2019–2025
€119,395Pre-platform revenue; not GamingCenter company revenue
2022TCL Academy Champion
Founder–market fit

Operating experience before platform scale.

Historical founder activity is domain evidence—not GamingCenter company traction or revenue.

BK
Founder & CEO

Berk Kuzgun

Former professional esports player and gaming-services operator. Master of Business Administration student at European University Viadrina.

Relevant evidence

Six years close to the transaction.

Berk’s pre-platform record shows direct familiarity with paid gaming-service demand, delivery and customer expectations.

13,700Personal orders processed, 2019–2025
€119,395Pre-platform revenue; not company revenue
2022TCL Academy Champion
Built productFounder-led product and technical execution
Proposed use of funds

Every euro is assigned to launch readiness.

The proposed allocation prioritises legal readiness, resilient operations, qualified supply, and the measurement needed to validate repeat booking.

12.5%Legal, entity formation, IP, compliance, and accounting
15%Product reliability, infrastructure, security, and integrations
20%Partner acquisition, content, community, and referral activation
40%Founder and essential team execution through the validation period
7.5%Operations, analytics, tools, travel, and working infrastructure
5%Cash buffer for operational resilience

Allocation is a working budget from the September 2026 plan. It remains subject to final board, company, and financing documentation.

Investor materials

Enough to decide; sensitive detail stays controlled.

The current pitch deck is available immediately. Financial, ownership, legal and IP materials are shared with qualified investors through a controlled data room.

Updated 9 Sep 2026

Investor pitch deck

A 12-page overview of the company, product, market, founder evidence and indicative €100K investment case.

Open pitch deck → Download PDF ↓
Ready · controlled

Commercial pack

Executive summary, business plan, business-model memo and financial model.

Request access →
Ready · controlled

Transaction pack

Pro-forma cap table, non-binding term sheet, claims schedule and release protocol.

Request access →
Pending incorporation

Company records

GamingCenter OÜ incorporation documents will be added after official approval.

In preparation

IP ownership pack

Founder-to-company assignment for domain, software, brand and related assets is being prepared for closing.

Available on request

Product diligence

Live walkthrough, current profile status, booking flow and launch-gate evidence.

Book a walkthrough →
The operating thesis

Turn informal gaming access into a trusted, repeatable marketplace.

Players currently coordinate through scattered DMs, inconsistent pricing, and unstructured payments. GamingCenter replaces that fragmentation with one accountable session path.

01 / TRUST

Clear booking conditions

Players see a real format, price, timing, and partner context before they commit.

02 / DELIVERY

One clean session loop

Booking, private-room access, reminders, and follow-up stay connected instead of spilling into DMs.

03 / RETENTION

A reason to return

Session history, progress, reviews, and rebooking are designed as product behaviour, not an afterthought.

Execution sequence

Capital is for evidence-led launch readiness.

The next phase is deliberately narrow: improve supply quality, complete real session loops, then make decisions from measured behaviour.

Harden the live workflow

Resolve critical payment, booking, account, and private-delivery edge cases around real player and partner use.

Activate high-quality supply

Onboard and verify the right initial partner cohort with clear formats, availability, and delivery expectations.

Measure the commercial loop

Track booking conversion, completion, repeat usage, refund signals, and support load before expanding distribution.

Capital plan

Funding is used to de-risk the loop, not to manufacture the narrative.

The immediate objective is a dependable operating system with evidence a future growth phase can build on.

What capital unlocks

Readiness before reach.

We focus investment on the work that determines whether a marketplace can earn trust at scale: reliable product operations, qualified supply, and measurable demand quality.

01
Product reliability

Complete the booking, payment, identity, and private-delivery edge cases around real use.

02
Supply quality

Build a repeatable partner activation and verification process for the right initial cohort.

03
Commercial evidence

Measure conversion, completion, support load, and rebooking before widening distribution.

Operating brief

What an investor can assess today.

The beta is intentionally controlled. The relevant question is not how loudly it launches, but whether each paid session can become a trustworthy and repeatable marketplace interaction.

Product scope

The complete session path

  • Demand: players browse partner profiles by game, role, format, and price.
  • Transaction: scheduled booking and payment are designed to make the commitment explicit before a session begins.
  • Delivery: private session access, reminders, and follow-up are brought into one accountable flow.
  • Supply: partners manage formats, availability, offers, and their operating setup.
  • Retention: review, history, progress, and rebooking support the next session rather than ending the relationship.
What we will measure

Signals that matter

Signal Why it matters
Verified, available supply Quality before scale
Booking-to-completion Product reliability
Repeat booking Real user value
Refund and support demand Trust health
Partner activation Supply retention

Private materials can provide the latest internal operating read, relevant assumptions, and the supporting product walkthrough.

Commercial architecture

A focused marketplace loop, designed to earn trust before volume.

GamingCenter begins with the paid session itself: a defined experience where both sides receive value from the same reliable workflow.

How the model works

Each completed booking is the unit of value.

The first commercial loop is deliberately simple: verified supply publishes a bookable session, a player pays for a clearly scoped experience, GamingCenter coordinates the transaction and delivery, and the completed session creates the basis for return behaviour.

Player valueClear formats, visible pricing, structured booking, and one accountable path to the session.
Partner valueA professional storefront, availability controls, session operations, and repeatable access to demand.
Platform valueTransaction-led revenue potential aligned with successful completed sessions, not attention alone.
Diligence agenda

What we invite an investor to challenge.

The right conversation is specific: can the product produce healthy completed sessions, repeat behaviour, and a quality-controlled supply base?

01 / Product

Does the workflow remove enough friction?

Review the player and partner experience from discovery through booking, session delivery, review, and rebooking.

02 / Economics

Can completed sessions support a durable model?

Discuss the commercial assumptions, cohort behaviour, pricing logic, and cost-to-serve framework in the private brief.

03 / Execution

Can quality remain high as supply grows?

Examine the onboarding, verification, delivery controls, support process, and milestones that govern a broader launch.

How we keep the brief honest

Evidence first. Terms through diligence.

This page is an operating overview, not a substitute for legal, financial, or transaction documentation.

Private terms, not public claims

Any valuation, instrument, ownership, or tranche mechanics are shared only in the appropriate diligence conversation and definitive documentation.

Assumptions stay labelled

Market opportunity and operating plans are hypotheses to validate. They are not presented as guaranteed revenue, return, or exit outcomes.

Milestones over vanity

The useful signal is a dependable completed-session loop with healthy supply and user behaviour, not superficial profile or follower counts.

Focused investor conversation

We will share the product walkthrough, operating data, legal-readiness plan, and private materials with qualified parties on request.

Private materials

What Berk can share in a qualified conversation.

The public overview explains the case. Private materials provide the information needed to test it responsibly.

01 / ProductLive product walkthrough and current workflow map
02 / OperatingLaunch milestones, quality gates, and partner activation plan
03 / CommercialCurrent assumptions, pricing framework, and unit-economics discussion
04 / TransactionAppropriate fundraising terms and diligence materials
Investor FAQ

The five questions we expect first.

Short answers here; supporting evidence and full assumptions stay in the controlled investor pack.

Why is GamingCenter revenue currently €0?

The company is pre-launch. The team is qualifying supply and testing the full booking and delivery workflow before commercial scale. Founder historical revenue is reported separately.

How does GamingCenter make money?

The primary model is a platform fee tied to paid bookings. The platform earns when a gaming lesson or private session is successfully transacted through the marketplace.

Why release the investment in two stages?

The proposed €60K closing payment funds launch readiness. The remaining €40K is released after four of five agreed operating milestones are evidenced within six months.

What is the company and IP status?

GamingCenter OÜ incorporation approval is pending. The domain, software, brand and Stripe account are currently owned or controlled by Berk and are intended to be assigned to the company under written documents following incorporation.

What does the €100K proposal mean?

It is a non-binding discussion for a post-money SAFE or Estonia-compatible equivalent with a €2,222,222.22 valuation cap and 4.50% indicative ownership at the cap, subject to legal review and definitive documents.

Private discussion

Review the operating case, then decide whether to go deeper.

Request the private brief for product evidence, launch milestones, operating assumptions, and the appropriate diligence materials.

Email Berk for the private brief →