One clear ask, released against evidence.
GamingCenter is a booking marketplace for paid gaming lessons and private sessions. The proposal remains non-binding and subject to diligence and Estonian legal review.
Proposed release: €60K at closing and €40K after four of five agreed milestones are evidenced within six months. Closing is conditional on incorporation, diligence, IP assignment and definitive documents.
One completed booking is the unit of value.
GamingCenter replaces scattered messages and informal payments with one accountable path.
List. Book. Deliver. Rebook.
Five product models create a €91.55 blended AOV.
| Product | Avg. price | Est. mix | Weighted AOV |
|---|---|---|---|
| Default Session | €40 | 50% | €20.00 |
| Live Play | €60 | 25% | €15.00 |
| Play on Partner's Stream | €600 | 5% | €30.00 |
| Play on Your Stream Live | €800 | 3% | €24.00 |
| GC Pass / Subscriptions | €15/member | 17% | €2.55 |
| Blended AOV | 100% | €91.55 |
15–20% commission on completed sessions. Year 1 target: 800 partners, EUR 1.4M GMV. The five-model mix above produces a blended AOV of €91.55.
A focused position between coaching and social play.
GamingCenter combines structured bookings with a broader range of paid gaming access—without pretending the category has no proven competitors.
Three platforms, three starting points.
| Dimension | GamingCenter | Metafy | E-Pal |
|---|---|---|---|
| Core position | Bookable gaming expertise and access | Gaming coaching and creator business | Social gaming companions and community |
| Primary supply | Coaches, skilled players and creators | Coaches and gaming creators | Gaming companions and service providers |
| Visible formats | Coaching, live play, stream access, subscriptions | Sessions, guides, events and communities | Gaming, coaching, chilling and custom services |
| Strategic wedge | One repeatable booking layer across five models | Creator education depth | Social discovery and companionship scale |
Based on official public product positioning reviewed in September 2026: Metafy and E-Pal.
Inspect the product, not only the pitch.
Current public product surfaces, captured in September 2026. Together they show discovery, supply and the booking loop.
A reliable way to turn gaming skill, guidance, and access into a bookable service.
The simplest comparison is a booking platform for private lessons and experiences, designed around the people and communities that already spend time in games.
Who pays
Players who want more than passive content: help improving, someone to play with, or direct time with a person they follow.
- One-to-one coaching
- Play-together sessions
- Creator and community experiences
Who earns
People with real gaming expertise or an audience can turn scheduled time into a professional, clearly priced offer.
- Coaches and skilled players
- Streamers and creators
- Community and event hosts
Why it can repeat
After a good session, the player does not need to return to message chains or informal payments to book again.
- Session history and reviews
- A clear rebooking path
- One place for the relationship
Current company facts stay separate from founder history.
GamingCenter currently has no company revenue. The controlled launch creates the first clean, auditable company-level evidence.
Built and public; commercial validation next.
The remaining €40K follows proof.
- 100 verified, bookable partners
- 250 cumulative paid bookings
- €10,000 cumulative GMV
- 500 registered users
- Refund rate at or below 8% on completed paid bookings
The discussion draft requires four of five milestones within six months. Exact definitions and evidence standards remain subject to negotiation.
Operating experience before platform scale.
Historical founder activity is domain evidence—not GamingCenter company traction or revenue.
Berk Kuzgun
Former professional esports player and gaming-services operator. Master of Business Administration student at European University Viadrina.
Six years close to the transaction.
Berk’s pre-platform record shows direct familiarity with paid gaming-service demand, delivery and customer expectations.
Every euro is assigned to launch readiness.
The proposed allocation prioritises legal readiness, resilient operations, qualified supply, and the measurement needed to validate repeat booking.
Allocation is a working budget from the September 2026 plan. It remains subject to final board, company, and financing documentation.
Enough to decide; sensitive detail stays controlled.
The current pitch deck is available immediately. Financial, ownership, legal and IP materials are shared with qualified investors through a controlled data room.
Investor pitch deck
A 12-page overview of the company, product, market, founder evidence and indicative €100K investment case.
Open pitch deck → Download PDF ↓Commercial pack
Executive summary, business plan, business-model memo and financial model.
Request access →Transaction pack
Pro-forma cap table, non-binding term sheet, claims schedule and release protocol.
Request access →Company records
GamingCenter OÜ incorporation documents will be added after official approval.
IP ownership pack
Founder-to-company assignment for domain, software, brand and related assets is being prepared for closing.
Product diligence
Live walkthrough, current profile status, booking flow and launch-gate evidence.
Book a walkthrough →Turn informal gaming access into a trusted, repeatable marketplace.
Players currently coordinate through scattered DMs, inconsistent pricing, and unstructured payments. GamingCenter replaces that fragmentation with one accountable session path.
Clear booking conditions
Players see a real format, price, timing, and partner context before they commit.
One clean session loop
Booking, private-room access, reminders, and follow-up stay connected instead of spilling into DMs.
A reason to return
Session history, progress, reviews, and rebooking are designed as product behaviour, not an afterthought.
Capital is for evidence-led launch readiness.
The next phase is deliberately narrow: improve supply quality, complete real session loops, then make decisions from measured behaviour.
Harden the live workflow
Resolve critical payment, booking, account, and private-delivery edge cases around real player and partner use.
Activate high-quality supply
Onboard and verify the right initial partner cohort with clear formats, availability, and delivery expectations.
Measure the commercial loop
Track booking conversion, completion, repeat usage, refund signals, and support load before expanding distribution.
Funding is used to de-risk the loop, not to manufacture the narrative.
The immediate objective is a dependable operating system with evidence a future growth phase can build on.
Readiness before reach.
We focus investment on the work that determines whether a marketplace can earn trust at scale: reliable product operations, qualified supply, and measurable demand quality.
Complete the booking, payment, identity, and private-delivery edge cases around real use.
Build a repeatable partner activation and verification process for the right initial cohort.
Measure conversion, completion, support load, and rebooking before widening distribution.
What an investor can assess today.
The beta is intentionally controlled. The relevant question is not how loudly it launches, but whether each paid session can become a trustworthy and repeatable marketplace interaction.
The complete session path
- Demand: players browse partner profiles by game, role, format, and price.
- Transaction: scheduled booking and payment are designed to make the commitment explicit before a session begins.
- Delivery: private session access, reminders, and follow-up are brought into one accountable flow.
- Supply: partners manage formats, availability, offers, and their operating setup.
- Retention: review, history, progress, and rebooking support the next session rather than ending the relationship.
Signals that matter
| Signal | Why it matters |
|---|---|
| Verified, available supply | Quality before scale |
| Booking-to-completion | Product reliability |
| Repeat booking | Real user value |
| Refund and support demand | Trust health |
| Partner activation | Supply retention |
Private materials can provide the latest internal operating read, relevant assumptions, and the supporting product walkthrough.
A focused marketplace loop, designed to earn trust before volume.
GamingCenter begins with the paid session itself: a defined experience where both sides receive value from the same reliable workflow.
Each completed booking is the unit of value.
The first commercial loop is deliberately simple: verified supply publishes a bookable session, a player pays for a clearly scoped experience, GamingCenter coordinates the transaction and delivery, and the completed session creates the basis for return behaviour.
What we invite an investor to challenge.
The right conversation is specific: can the product produce healthy completed sessions, repeat behaviour, and a quality-controlled supply base?
Does the workflow remove enough friction?
Review the player and partner experience from discovery through booking, session delivery, review, and rebooking.
Can completed sessions support a durable model?
Discuss the commercial assumptions, cohort behaviour, pricing logic, and cost-to-serve framework in the private brief.
Can quality remain high as supply grows?
Examine the onboarding, verification, delivery controls, support process, and milestones that govern a broader launch.
Evidence first. Terms through diligence.
This page is an operating overview, not a substitute for legal, financial, or transaction documentation.
Any valuation, instrument, ownership, or tranche mechanics are shared only in the appropriate diligence conversation and definitive documentation.
Market opportunity and operating plans are hypotheses to validate. They are not presented as guaranteed revenue, return, or exit outcomes.
The useful signal is a dependable completed-session loop with healthy supply and user behaviour, not superficial profile or follower counts.
We will share the product walkthrough, operating data, legal-readiness plan, and private materials with qualified parties on request.
What Berk can share in a qualified conversation.
The public overview explains the case. Private materials provide the information needed to test it responsibly.
The five questions we expect first.
Short answers here; supporting evidence and full assumptions stay in the controlled investor pack.
Why is GamingCenter revenue currently €0?
The company is pre-launch. The team is qualifying supply and testing the full booking and delivery workflow before commercial scale. Founder historical revenue is reported separately.
How does GamingCenter make money?
The primary model is a platform fee tied to paid bookings. The platform earns when a gaming lesson or private session is successfully transacted through the marketplace.
Why release the investment in two stages?
The proposed €60K closing payment funds launch readiness. The remaining €40K is released after four of five agreed operating milestones are evidenced within six months.
What is the company and IP status?
GamingCenter OÜ incorporation approval is pending. The domain, software, brand and Stripe account are currently owned or controlled by Berk and are intended to be assigned to the company under written documents following incorporation.
What does the €100K proposal mean?
It is a non-binding discussion for a post-money SAFE or Estonia-compatible equivalent with a €2,222,222.22 valuation cap and 4.50% indicative ownership at the cap, subject to legal review and definitive documents.
Review the operating case, then decide whether to go deeper.
Request the private brief for product evidence, launch milestones, operating assumptions, and the appropriate diligence materials.
Email Berk for the private brief →